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22
.config/nvim/lua/plug_init/godot_editor.lua
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22
.config/nvim/lua/plug_init/godot_editor.lua
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-- this file exists so that neovim listens for server automatically
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-- when running in godot folder
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--
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-- paths to check for project.godot file
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local paths_to_check = { "/", "/../" }
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local is_godot_project = false
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local godot_project_path = ""
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local cwd = vim.fn.getcwd()
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-- iterate over paths and check
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for key, value in pairs(paths_to_check) do
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if vim.uv.fs_stat(cwd .. value .. "project.godot") then
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is_godot_project = true
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godot_project_path = cwd .. value
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break
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end
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end
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-- check if server is already running in godot project path
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local is_server_running = vim.uv.fs_stat(godot_project_path .. "/server.pipe")
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-- start server, if not already running
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if is_godot_project and not is_server_running then vim.fn.serverstart(godot_project_path .. "/server.pipe") end
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